Tuesday, 24 April 2018

Mayer Alan Brenner’s Dance of Gods Series

“This is a charming lighthearted fantasy. The gods are so klutzy and the magic is so ill-fated that the reader smiles through dungeons, fire and death….The action is non-stop and always exciting.” –Voya

“Brenner writes in a quick-paced style which perfectly matches his plot twists … a book rich in people, places and complications and one which is enjoyable either by itself or in tandem with the first in the series.”– Quantam 

 

In a world of magic, where computers and nanotechnology are long gone, where thoughtless gods struggle for power with little regard for those below, one unlucky man must make some tough decisions …

 

 

SPELL OF  CATASTROPHE
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Maximillian the Vaguely Disreputable isn’t sure what’s going on in the village of Roosing Oolvaya. Someone–probably a god–has trapped Max’s friend The Great Karlini in a castle that keeps trying to move at the most inconvenient times, and it’s up to Max to figure out how to spring him. But the gods throwing their weight around are more than Max bargained for, and soon he’s caught between necromancers, working with a detective named The Creeping Sword, and even dancing with Death itself in a desperate attempt to save the city from catastrophe.

SPELL OF INTRIGUE
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Oolsmouth used to be a quiet trading city. But with Maximillian the Vaguely Disreputable, Shaa, the Great Karlini, and the Creeping Sword all about to meet there, it seems unlikely to stay that way. The ship carrying Shaa and the Great Karlini into town has been hijacked, the Creeping Sword has already missed the boat (literally), and Max has taken a detour to try to discover the secrets of a hopefully long-dead sorcerer. These delays have got everyone wondering: will they make it to Oolsmouth in time for the showdown? More importantly: do they want to?

SPELL OF FATE 
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Trouble is converging on the imperial city of Peridol, and whatever dance the gods are planning, Maximillian the Vaguely Disreputable wants to stay out of it. No such luck, though–it’s up to Max and his friends the Great Karlini and the Creeping Sword to unseat the despotic gods, who treat the mortal realm like a giant chess board. But with the gods fighting amongst themselves, no one is going to win this battle anytime soon … Until a long-forgotten player re-enters the dance.

SPELL OF APOCALYPSE
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When the Great Karlini’s laboratory catches on fire, Maximillian the Vaguely Disreputable knows it’s a sign of bad things to come. They are: the last battle between gods and mortals is looming; before it does, certain answers must come to light. Just who is the Creeping Sword? Will Shaa free himself from the curse his brother inflicted upon him? And most important of all, who will be left standing? The Dance of Gods concludes in a fast-paced final movement.