Monday, 18 December 2017

John Hemry (writing as Jack Campbell)

Clicking the series name or book title will take you to information about that series or title.

The Pillars of Reality
The Dragons of Dorcastle
The Hidden Masters of Marandur
The Assassins of Altis
The Pirates of Pacta Servanda
The Servants of the Storm
The Wrath of the Great Guilds

The Legacy of Dragons
Daughter of Dragons
Blood of Dragons Coming December 2017!

Short Story Collections
Ad Astra
Borrowed Time
Swords and Saddles

All available as a JABberwocky paperback!

The Pillars of Reality
Mari is a brilliant young Mechanic, just out of the Guild Halls, where she has spent most of her life learning how to run the steam locomotives and other devices of her Guild. Alain is the youngest Mage ever to learn how to change the world he sees with the power of his mind. Each has been taught that the works of the other’s Guild are frauds. But when their caravan is destroyed, they must join forces. Their union could save the world from the approaching Storm, but it could also upend the Great Guilds who will stop at nothing to preserve their power. Mari and Alain will have to choose between protecting their lives and their Guilds, or risking everything to protect Dematr from the coming Storm.

Click here for reviews of the Dragons of Dorcastle.

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Someone wants to kill Mari, a young steam mechanic in the guild that controls all technology. She has learned that her world of Dematr is headed for a catastrophe that will destroy civilization and that mages really can alter reality for short periods. Someone also wants to kill Alain, a young mage who has learned that mechanics are not frauds, as his guild teaches, and that mechanic Mari is the only person who can prevent the oncoming disaster. Narrowly escaping death, the mechanic and the mage stay alive thanks to their combined skills, an alliance never before seen. But it becomes clear that both of their guilds, the most powerful forces in the world, are trying to destroy them. Trying to survive and learn the truth about their world so they will know how to save it, Mari and Alain realize the answers they seek may lie in the dead city of Marandur.

Click here for reviews of the Hidden Masters of Marandur.

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Mari’s Mechanics Guild and Alain’s Mage Guild have always been enemies, but they are united in wanting to kill their rogue members before Mari can fulfill the ancient prophecy of being the one who will finally overthrow their power. Mari and Alain must risk those dangers because halfway across their world lies a place where truth has long been hidden. A place that could explain why their world’s history begins abruptly, with no hints of what came before. A place where they might learn how the Mechanics Guild came to control all technology and how the Mages manage to alter reality temporarily. A place that might tell them how to achieve a task that appears to be impossible.

Click here for reviews of the Assassins of Altis.

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Master Mechanic Mari and Mage Alain have survived every attempt to stop them, but their enemies are determined to kill Mari, the only one who can save her world from a storm of destruction. As armies begin to gather and cities seethe with tension, Mari, Alain, and their friends must prepare to confront the storm in the place it first appeared: the broken kingdom of Tiae. The dangers facing them demand perilous raids, tough battles, and more than a little piracy. Beating the Mechanics Guild and the Mage Guild that have controlled the world of Dematr for centuries will require an unprecedented alliance under Mari’s command of rebellious Mechanics, Mages, and common folk who know that together they can change the world, but separately they will all lose.

Click here for reviews of the Pirates of Pacta Servanda.

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A Storm that will wreck a world threatens Dematr. Only Mari, one of the Mechanics who control all technology through their Guild, has a chance to stop it. She and Mage Alain have survived numerous attempts to kill them and have gained many more followers, but the Storm of chaos, born of centuries of enslavement, grows ever closer. Mari leads an army now. She and Alain must fight together to bind back the Broken Kingdom and build a force strong enough to defeat the might of the Great Guilds. But the Storm has many Servants who seek to preserve or gain personal power or wealth, or fear the New Day that Mari seeks to bring to the world. And Mari knows that victory will mean nothing if the precious knowledge brought long ago to their world is destroyed. In order to save it, Alain and Mari will have to pierce through the heart of their enemies’ power and confront once more a place of ancient nightmare.

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9781625671400

The Great Guilds, fearing the loss of their control of the world of Dematr, have gathered their power and joined it with the relentless legions of the Empire. The full might of that host will fall upon the fortress city of Dorcastle. If Dorcastle falls, the revolt led by Master Mechanic Mari and Mage Alain will fail, and their world will soon descend into chaos. Only Mari, believed to be the daughter of an ancient prophecy, can inspire the people and lead the defense of Dorcastle. The prophecy says she has a chance to win, but it doesn’t say she will survive. Alain will stand by her, both willing to die for the other, but neither one knows if their sacrifices will mean victory. As they battle the Imperial legions and see friends fall, Mari and Alain face their greatest challenges. And if they somehow win in the face of impossible odds, neither one can be certain what sort of world that victory will produce.

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The Legacy of Dragons

Kira of Pacta Servanda, the daughter of the two greatest heroes of her world, was six years old the day she stood on a battlement in Dorcastle, kept safe from the nearby crowds by bodyguards as she stared up at a statue of her mother. As the morning sun cast the shadow of Mari’s statue over Kira, she realized that she would spend the rest of her life in that shade. Then the world of Dematr learned that a new kind of ship had left the far-distant world of Urth. The ship would take just 10 years to cover the immense distances between stars. Of all the colony worlds, the ship was coming to Dematr. But for what purpose? Kira was 16 when the ship from Urth arrived, and she discovered that her world still needed heroes.

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Twenty years after the war that overthrew the Great Guilds, the Empire is vowing to avenge the massive defeat of the Imperial legions at Dorcastle. Aiding the Imperials are renegade Mechanics and Mages still loyal to the old Guilds or employed by the Empire. But before they can launch an all-out war, the Imperials must eliminate a major threat: Kira, daughter of Master Mechanic Mari and Master of Mages Alain. Kidnapped and imprisoned, Kira has to escape and avoid the full might of the Empire. Her hope lies in the skills she has mastered; her spirit; and the unfailing aid of Jason, her boyfriend from the distant Urth. With the Imperial legions closing in and thousands riding on her efforts, Kira must use every weapon available to her, including special abilities she has kept secret but may prove to be as dangerous as the enemy forces. If they fail, a deadlier new war will erupt, with every soldier carrying a rifle instead of a sword or crossbow – and the Peace of the Daughter will end in a bloodbath.

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Short Story Collections
A Short Story Collection

In Jack Campbell’s New York Times bestselling Lost Fleet series, Campbell’s hero Captain Black Jack Geary explores the furthest reaches of space. Here, Campbell explores what kinds of problems mankind might face as our horizons expand. The third in a series of collections of Campbell’s short stories includes some of Campbell’s favorite stories, and some of his earliest. A brand new author’s note accompanies each story.

With eleven stories in all, AD ASTRA is the most multi-faceted introduction to the short fiction of Jack Campbell, and an essential complement to his bestselling book-length work.

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Jack Campbell short stories

In four interlinked short stories, Temporal Interventionists Tom and Pam meet cute, then work together to solve some of history’s greatest mysteries. Discover the real origin of the Spanish Flu. Learn why a massive and mysterious explosion in 1908 happened to occur in the world’s least-inhabited region. Consider the possibility that the development of ironclad warships by both the South and the North at the exact same time during the American Civil War might have been more than coincidence. And why don’t we know exactly who fired the Shot Heard Round the World, the lone gunshot that started the American Revolution?

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Jack Campbell short stories

“Swords and Saddles” is one of several alternate history stories that Jack Campbell has written. When lightning strikes Captain Ulysses Benton and his US Cavalry Fifth Regiment, they recover to find an ancient structure in the desert that they’ve never seen before- and writing in a language none of them recognize. When the next find themselves skirmishing with soldiers wearing armor more appropriate to Roman centurions than 1870s Kansas, it becomes clear that wherever it is they are, it isn’t Kansas. But where are they, then? And how do they make their way home? The Lost Fleet isn’t the only Jack Campbell series full of outer space intrigue. “Failure to Obey” is a novella in his Paul Sinclair series. When Lieutenant Jen Shen saves the day after a terrorist attack on a space station, she gets a medal, but Ivan Sharpe, a fellow officer and Paul’s former master-at-arms, gets a court martial. In a classic court martial scene that rivals the best in American literature, Paul has to work behind the scenes to save Ivan’s military career.

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